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Merrimack Valley Magazine

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Natural Born Hackers

November 7, 2017 by Bill Brenner Leave a Comment

It’s well understood that lots of kids, particularly as they get older, know their way around the internet. In many cases, they’re smarter than grownups. As digital natives born in the cyber age, the online world is about the same as the real world.

They are natural-born hackers, capable of becoming good or bad guys.
I speak from experience. I’m a 47-year-old information security practitioner who has worked as a tech journalist and as an employee for companies with advanced cybersecurity programs, including Akamai and now Sophos. Because of that, my family expects me to be THE expert. Sometimes I ask for trouble when I try to teach them a lesson — like grabbing a phone and writing on the owner’s Facebook timeline to demonstrate the value of having a security PIN on the phone. I’ve done that a few times during family get-togethers, grabbing a sister-in-law’s phone and typing into her Facebook account: “My brother-in-law Bill is the best!”

One day, my oldest son — then 14 — decided to give me a taste of my own medicine. He’d been watching me punch in my PIN for some time, and when the opportunity arose, he grabbed my phone, correctly entered the PIN and gleefully wrote on my Facebook timeline: “You should be ashamed of yourself. You’re Mr. Security in the family, but you let yourself get hacked by someone who can’t even drive a car.”

Score one for the offspring. What he didn’t realize was that in getting past my PIN, he could have accessed parts of my employer’s network. That was a sobering moment and an important lesson: With my own kids, aged 13 and 16, I’m in a good position to mold them into tomorrow’s good guys — those who use their skills to help build a more perfect cyber defense. But kids without proper guidance could grow up to become tomorrow’s online villains.

 

Common-sense parenting
The key for us grownups is knowing how to steer them toward the light. The good news is that you don’t have to work in my industry to make a positive impact. Most of this falls under parental common sense — teaching them right from wrong and instilling virtues of kindness, love and personal responsibility. There are areas of parenting where I often come up short. Like swearing in front of the kids. I lost that battle a long time ago. Or vaping in front of them. Some bad habits are harder to hide than others.

But since they make fun of my salty tongue and vices, and are heavily involved in Boy Scouts, charity projects and have generous hearts, I have faith that we’re getting the most important things right. Beyond common sense, there are other things we need to be vigilant about. Here are some examples:

Keeping watch
We need to keep a close eye on what our kids are doing on those iPads and gaming platforms. Are they harmlessly engaged in Minecraft or reading digitized Harry Potter books? Or are they looking at sites that peddle porn and extremist views, learning how to spread hate and, if they’re more technically advanced, learning how to spoof accounts and steal? As parents, we have to watch these activities closely. Anne Reeks, who writes a computing column for the Houston Chronicle, describes this process in a Parenting.com article as stepping into your kids’ cyberworld.

Privacy matters
Another tip in her article is to teach kids how to protect their privacy. As Reeks wrote: While they won’t fully understand the consequences of revealing personal information online, you should still make sure your children know:
– Never to give their name, phone number, email address, password, postal address, school, or picture without your permission
– Not to open email from people they don’t know
– Not to respond to hurtful or disturbing messages
– Not to get together with anyone they “meet” online.

Monitor their gaming
As I’ve mentioned, one of the things to watch when you step into their online world is the gaming they engage in. When I was at Akamai, I co-authored the quarterly security version of the company’s “State of the Internet” report. Quarter after quarter we saw that gaming was one of the industries most affected by cybercrime. Here, the goal of those launching attacks is to cheat, knocking down other gamers in order to get ahead of them. If your kid is writing code for that purpose, you may not be able to tell. But you might be able to wear them down by repeating the “cheaters never win” mantra.

Limit their time and restrict their location
Reeks offered another suggestion I agree with wholeheartedly and try to practice at home: Limit the time kids can spend online, and keep the main family computer in a central spot. In our house, the kids are allowed an hour a day, though I admit that it’s not always easy to enforce. For kids who want to go past their allotted time, there’s no better scenario than a parent distracted by work who won’t see what’s happening until it’s too late. The gaming they do tends to be too complex for their tablets, so they have to use the family laptop. We always keep that laptop in the same room in the same spot.

Keep SafeKids.com bookmarked
As we in the security industry often say, the threat landscape is constantly changing. Therefore, it’s important to keep up on your reading. In my real job, I write about the latest threats from a technical perspective, and my audience ranges from consumers to businesses. But for a kid-specific perspective, I recommend SafeKids.com. The site is constantly updated with articles on everything from teaching your kids about cyberbullying to weeding out the fake news in their feeds.

Conclusion
As I mentioned earlier, parents aren’t perfect, and we can’t protect our kids from every conceivable danger. But if we remain vigilant, there’s much we can do to steer them in the right direction.

Filed Under: Health & Wellness Tagged With: cybersecurity, Gaming, Kids, online, parenting, privacy, social media

Little Bitz – Darts Anyone?

October 5, 2016 by Suzanne DeWitt Leave a Comment

Thinking about darts often conjures up the image of a smoky pub. But cigarettes aren’t allowed in bars anymore, and the art of the dart has a much lengthier and more interesting history than the laws that ban smoking.

Roman soldiers carried short throwing arrows called “plumbatae,” which were weighted so they could reach great heights and rain destruction on the enemy. The word “darte” came later, first appearing in journals in 1314. In 1532, Anne Boleyn presented King Henry VIII with bedazzled dartes as part of a New Year gift exchange. (She may later have regretted not using them in the manner of the ancient Romans.) In the 1880s, French wooden darts called flechettes were imported into Britain for use in fairs, and then spread into the pubs. Formal rules were introduced in 1925, and a darts competition was first televised by the BBC in the late 1930s. Soft-tip darts swept through the USA in 1977.

It’s a rich heritage, and one that continues here in the Merrimack Valley. You can find places to drop in for a game, compete, purchase supplies, and even receive formal training.

All things dart are possible here. Here are some local resources to get you started.

Dart Leagues:

Minute Man League
MMDL.org

Haverhill Shoe City Dart League
HaverhillDarts.com

Mill City Dart League
MillCityDartLeague.com
( The Mill City Dart League was founded as a nonprofit in 2009 and has donated thousands of dollars to a variety of causes since then. )

 

Dart Supplies:

Al’s Dart Outlet
Windham, N.H.
AlsDartOutlet.com

 

*Historical darts information sourced from Harrows-Darts.com.

Filed Under: Arts & Entertainment, Community Tagged With: bullseye, dart, Darts, Gaming, League

Ralph H. Baer – Father of Home Video Games

September 4, 2016 by Joseph Girard-Meli Leave a Comment

Video games have recently surpassed both the music and film markets to become the fourth-biggest entertainment industry in the world (only gambling, reading and TV are larger). The best-selling games routinely sell millions of copies in their first day, with the current record-holder generating $1 billion within 72 hours. For all its explosive international growth, though, the world of gaming actually owes its humble origins to a man working in the Merrimack Valley: Ralph H. Baer, now widely known as “The Father of Video Games.”

Baer was just 16 when his family fled the town of Pirmasens, Germany under the looming threat of Hitler and the Nazis. They emigrated to New York City, where Baer came across a bus station advertisement for a correspondence course on radio and television repair. After being drafted to fight in World War II, he had his education funded by the G.I. Bill and received one of the nation’s first bachelor’s degrees in Television Engineering.

 

From there, Baer’s experience grew as he landed jobs with companies like Loral Electronics, Transitron and even computing giant IBM before settling down with defense contractor Sanders Associates (now owned by BAE Systems) in Nashua, New Hampshire. In 1966, during his free time, Baer — hoping to capitalize on the ubiquity of TVs in American households — wrote out a four-page plan for a “game box” that would connect to a family’s television set and enable them to play a selection of action and sports games.

After receiving a $2,500 investment from one of the executives at Sanders, Baer and his team of engineers built a series of increasingly advanced prototypes — the last of which he filed a patent for in 1971. This “Brown Box,” which played multiple games and even allowed players to enjoy games together, was eventually licensed to Magnavox, renamed the Odyssey and sold as the first video game console in the world a year later. Initially sold for $99, this little device eventually sold 350,000 units — although lawsuits by Sanders and Magnavox, based on Baer’s patents, proved to be just as lucrative. Over two decades, the companies shared $100 million in earnings from the outcomes of these cases.

The rest, as they say, is history. The invention of one man in Nashua was responsible for kicking off an industry that brought us gaming giants like Atari and Nintendo and within a few decades, electronics and software conglomerates like Sony and Microsoft could no longer ignore what was proving to be an extremely profitable business. Baer was awarded the National Medal of Technology by President George W. Bush for “his groundbreaking and pioneering creation, development and commercialization of interactive video games.” In 2014, he passed away at his Manchester home — but with the way things are going, it looks like the world will be benefiting from the fruits of his labor for quite some time.

Filed Under: Community Tagged With: console, engineering, game, Gaming, Ralph H. Baer, video

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